Maquis is a solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested, and never seen again.
I've been busy doing completely invisible things like storyboarding and playing around with balancing the battles, so there's not a huge amount to show for progress.
I have, however, extended the battle engine a bit; naturally I'll add as many of these features as reasonable into the core engine after I'm done. The most significant additions are demonstrated in the below video: