01 Dec

Age of Sail update

in art, boardgames

Art for the aforementioned BGG contest entry is well underway - as well as taking part in a competition, it's been a great exercise of my digital painting, which previously I've only really used for VN BGs and the like.

The board for my entry is a six-part modular board that can be refit into a variety of configurations, depicting an island-scattered tropical ocean. The below arrangement isn't actually possible, since it's two sides of the same board stuck together, but it's representative:

IslandsIslands

20 Nov

Boats!

in art, boardgames, game

Boat!Boat!

I've recently been getting back into digital painting after a long time away from the tablet; BoardGameGeek is running a contest in a similar mould to the Assemblee event/contest that TIGSource ran a while back. In the first half (until halfway through December) artists provide graphics and art intended to be turned into board games, but while they can position elements on the board and decide what pictures are available for cards, tokens, player pawns and so on, they don't have any say on the game itself. In the second half, game designers take the assets produced by one of the artists, and design a game which uses the images the artist provided.

05 Sep

Battle Engine - Alpha 6 Released: Experience, Events, and more!

in programming, videogames, VNs

Alpha 6 of my CC-licensed work-in-progress RPG Battle Engine for Ren'Py has now been released, adding experience, levelling up, a new condition/result event system, improvements to scenery-drawing and UI, and a load of bug-fixes. The rocks below are the newest addition! ;-)

Rocks!Rocks!

14 Aug

Battle Engine Update

in programming, videogames, VNs

I recently wrote an update on the status of the Ren'Py RPG Battle Engine I've been working on for a while; you can find it here:

http://www.eviscerate.net/content/update-alpha-6-nearly-done

13 Aug

Dungeon in a Tin - Six Months Later

in boardgames

A little over six months ago, I created a little solo/co-op board game - Dungeon in a Tin - for a contest over at BoardGameGeek.com. I've played around with board and card game rules a number of times in the past, sometimes keeping them to myself and sometimes showing them to friends and family, but this is the first time I've ever actually released a full package into the wild for any old random person to play with.

Naturally, after I released it and it got a page on BGG, I subscribed to the page so I could get notified whenever people posted stuff related to the game. I'd done a fair amount of play-testing, but I was expecting a load of "this is too hard/easy/boring" comments and maybe some questions. And there were those, but there were also a load of pictures uploaded. And I have to say, there's something particularly cool about seeing other people's interpretations, customisations and additions to something you've made like this.

Theme Originally by Antsin.com, hacked around by Jake, textures from grungetextures.com