Jake's blog

13 Apr

Tristan and Iseult v1.2

in nano, programming, videogames, VNs

So, predictably a bug or two have cropped up in T&I. Rather unpredictably, the big one actually got into the game as a direct consequence of the music-playing code being added to that section at the last minute, so we didn't notice it in testing 'cause we thought that since just the music code had been added, making sure the music played properly would probably be enough testing. Oops!

10 Apr

Tristan and Iseult - Initial Release

in nano, programming, videogames, VNs

An initial release of Tristan and Iseult is available - go to the game page to download.

06 Apr

Tristan and Iseult - Week Late

in nano, programming, videogames, VNs

Tristan and IseultTristan and Iseult

So, people have probably noticed that Tristan and Iseult hasn't been released yet - basically, it's quite literally 99.5% done, playable from end to end, but a couple of things are holding it back.

28 Mar

Tristan and Iseult - Week 4

in nano, programming, videogames, VNs


So, March - and NaNo - is nearly over, and progress on Tristan and Iseult... well, it progresses. Apace.

Ren - despite starting with only ten days to go thanks to previous commitments, and working through overtime at her job, has now finished all the lineart for the game and only has the colouring to go. She insists that I mention that 'corners have been cut', but I'm pretty impressed with her output all the same! I've finished writing the first three parts of the story, and am beginning to worry that I won't fit it all into the month. I still need to write another four thousand words or so (I'm slow) and finish scripting the remainder of the battles and finish up the last of the graphic elements and attach music to everything and...


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