I've been busy doing completely invisible things like storyboarding and playing around with balancing the battles, so there's not a huge amount to show for progress.
I have, however, extended the battle engine a bit; naturally I'll add as many of these features as reasonable into the core engine after I'm done. The most significant additions are demonstrated in the below video:
Alpha 7 of my CC-licensed RPG battle engine for Ren'Py has now been released, adding elevation to grid battlefields, tile maps and support for loading tile-based battlefields - complete with height info - out of external files, and a selection of screens to aid in the creation of RPGs.
Alpha 6 of my CC-licensed work-in-progress RPG Battle Engine for Ren'Py has now been released, adding experience, levelling up, a new condition/result event system, improvements to scenery-drawing and UI, and a load of bug-fixes. The rocks below are the newest addition! ;-)
Tristan and Iseult has been out for a couple of weeks now, lots of people have downloaded it and a fair number of those have given some useful feedback to improve the game - thanks to everyone who's pointed out bits they didn't like and especially those who've suggested ways to get around those problems. One common request was for some change to speed up the battles - some people don't want to wait to watch their little blokes tramping across the countryside, they want to get stuck into the tactical gameplay stabbing and slaughtering part of the game - so I've added a raft of features to help out in that regard. Some of these I'd been thinking about before release and just didn't have time to add, and others I hadn't thought of at all until someone suggested them.
So, predictably a bug or two have cropped up in T&I. Rather unpredictably, the big one actually got into the game as a direct consequence of the music-playing code being added to that section at the last minute, so we didn't notice it in testing 'cause we thought that since just the music code had been added, making sure the music played properly would probably be enough testing. Oops!